FNF -- THE FRIDAY NIGHT FRAG
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The FNF

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Dan's Corner

Welcome, friends, to the ancient tome of knowledge and lore that is...

THE FNF TUTORIAL SECTION!

Well, it's not that ancient yet but it is none the less valuable knowledge shared by the FNF members... take a look if your the kind that likes taking stuff apart and putting it back together again just for the hell of it.

The tutorial site is growing fast, if you have any recommendations then submit them!

Before you can do any of this you'll need Quake 3. If you don't have a copy then buy one via FNF. Then try to get hold of Q3Radiant and GameIDE.

PAK-9's FNF guide

How 2 run a frag
The FNF Handbook version 2

Q3Radiant

Basics
-More Basics

Entities
-Doors and Movers (I did this first for you -d4n-, be grateful)
-More Entities

Curves
-Arches
-Cylinders
-Bevels and Inverted Bevels
-Endcaps and Inverted Endcaps

More Lighting
-Light Effects
-Glowing
-Lighted Textures

Special Effects
-Health Beams
-Sprites
-Voids
-Fog, Jets and Statues
-Novelty Stuff

Finishing Touches
-Texture Tips
-Rims and Bevels

Gothic Maps
-Lighting
-Pillars
-'Pointy' Arches
-Ceilings
-Miscellaneous Stuff

'Rocket Arena' style Maps
-Spawn Points
-Style

Q3 Source Code

Explaining the example mod
Useful Basics
Console commands
Some basic examples
What not to fiddle with

Q3 Bot Files

bot_c files
bot_i files
bot_t files
bot_w files

Skin Editing

Modeling

General Stuff

The Console
PK3 files
Readme files

FNF

'Quake is Everywhere'

- that's kinda scary when you think about it

 

 

 

 

 

Can you wait?

Advance order now