|FNF -- THE FRIDAY NIGHT FRAG|
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|.pk3 files are used
be Quake 3 to hold all the files required by the game or a game component.
If you make your own maps and want to use your own textures you will need
to bundle them together in a .pk3. Here is a brief tutorial on how to
create a .pk3 file.
Run Winzip (if you have PKZip the process
is not that different so read on anyway). Create an new .zip file. For
this example we shall be 'paking' a map called toh.bsp, the toh.pk3 file
will need the toh.aas bot map file, the toh.tga level shot and the toh.txt
readme file to be included in the .pk3 along with the .bsp file.
To preserve this structure when creating
the .zip you will need to select 'save folder info' or 'preserve
subdirectory structure' (depending on what version you have of
Winzip/PKZip you will have to figure out what to do to preserve the
structure). If you have Winzip 6 then the process is a little bit more
tricky, firstly you will need to create a 'c:\baseq3\' directory and put
the files in the relative directories to 'c:\baseq3', then make the .zip
from these copies of the files using the 'recurse folders' option and
selecting the baseq3 directory for adding. This will automatically
preserve the directory structure.
To create the .pk3 simply rename the toh.zip file to toh.pk3, it doesn't matter how compressed the files are and you can even include .pk3s within each other.
You will need Winzip or PKZip for this tutorial.