FNF -- THE FRIDAY NIGHT FRAG | ||||
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'Rocket Arena' style -- 0454
hrs 07/09/00
Making a map in RA style isn't really that
tricky. Just make the level open with a main central feature, but it has
to be small enough for a one on one battle, no mazes allowed. 1.) I start with an octagonal room 512 high and about 1200 wide. This will provide a nice big open area for the duel. I apply a sky texture and change the floor to a dark concrete texture whilst making the walls pale concrete. This is the basis of the level. To add to the basic structure I place a circular gantry around the rim of the level (using arches) and give it one of the diamond textures, this gantry has a crossover point along one diameter and the whole structure is held up by supports. 2.) I now place rims around stuff and create the spawn points (see previous tutorial). Now that this is done I place a couple of crates at random spots in the map providing a little cover. To add the finishing structural touches some pipes are placed along the walls and a damaged door placed at one edge of the arena to give the effect that the combatants have been sealed in. 3.) To finish off completely I add jump pads and lighting effects along with a thin layer of fog resting on the arena floor. To bring attention to the nature of the arena I also add a few relevant models. I know that this is a pretty specific example but I believe that it typifies the style quite nicely, and you can download the map and taste RA goodness before making that 60 meg download for the official Rocket Arena 3 mod. Download fnfa1(297KB) |
FNF When I first discovered Rocket Arena 2 it took me 7 hours to download it, and I can safely say it was worth it! |